I’ve been working as a sound designer since 2007. In that time i’ve built a deep understanding of sound, unraveling the layers of the craft. Learning tools and developing techniques allow me to express myself fluently. I have designed audio systems for multiple AAA video games. My expertise lies in ambiences, creatures, weapons and building interactive music systems
Sound design demo.
This demonstrates the process of sound designing creatures through recording, post-processing and architecting the play back behavior. This was created for Funcom’s mmorpg The Secret World.
How I created the creature sounds for Funcom’s mmorpg The Secret World
How I created the ambience sounds for Funcom’s mmorpg The Secret World