ALEXANDRE SABA
LEAD SOUND DESIGNER
DEMO - SOUND DESIGN
MAFIA: DEFINITIVE EDITION
I was the lead audio designer on Mafia: Definitive Edition. Some of my responsibilities included music implementation, radio system design, ui and game mix. All of the sounds and music you hear were captured in-game without any post-production.
UNREAL ENGINE 5 & METASOUND
I built a four layer music system in UE5 and Metasound. The parts are triggered from the level blueprint using distance to listener, trigger volumes and actor hit events. Within the Metasounds there is an intro, main loop and outro section for each layer.
This video also contains a generative background and wind system using noise shaping. There is a low frequency wind, hiss, background and a wind howl adjustable parameters.
ELECTRIC VEHICLE AUDIO PROTOTYPE
Here's a demo of how I would approach the audio design for an electric vehicle. From recording source material, to designing the sounds and implementing into an interactive audio system.
SOUND DESIGN DEMO
This is a montage of videos I created the sound design for.
DEMO - MUSIC
Here are some examples of music I’ve produced, mixed and mastered. I released some as a solo artist and others were collaborations with talented musicians from around the world.